1/27/2024 0 Comments And yet it moves pcFor both it will be necessary to connect the Nunchuck and control the character with it, which leaves the Wiimote for all the rotation work. We are still trying to figure out exactly how to rotate the world and we have two directions we are following right now. Of course an option to invert the rotation can kind of solve this problem, but in our opinion people tend to still mix up the rotations after inverting the controls.Īnother way we are trying to counter both these issues, is to give the player the possibility to pause the world by pressing and holding A to start rotation. That is because players can see the rotation in two different ways: one thinks of either the world or the character as the object that is being rotated and depending on that, tilting right or left means something different. And it does for many players, but some still have the feeling it's wrong. We hoped that this makes the rotation more naturally, because the Wiimote can be seen as the floor that is being rotated. To rotate the world, one needs to tilt the Wiimote left or right. In one control style the player holds the Wiimote in ahorizontal position, like a NES controller, walks with the Control Pad and jumps with 1 or 2. Both of these issues can lead to frustration. We see two main problems: at the start players always have a problem to anticipate how the world will actually turn when they press the button, and they have trouble getting the correct timing in fast-paced situations. We are also trying to use the unique features of the Wiimote to workaround issues player had on the PC. But that's the boring one to discuss and I guess anyone can see how it will work. IGN: Tell us about the multiple control schemes.įelix: The one that is definitely going to be in, is a classical one, using buttons on the Wiimote and, if preferred, the Nunchuck or the Classic controller. We are still in process of fine-tuning the controls, so anything I'm saying here might still change, depending on the outcome of play-test sessions. This really depends on different things, like ones play-style, experience with video games and/or with the Wii, etc. How do you play the game on Wii?įelix: There will be different control methods on the Wii and the user will be able to choose which one he or she prefers. It's good fun, but the keyboard controls are not ideal. IGN: The game is readily available on PC and Mac. When rotating levels, be careful you don't create Indiana Jones-like problems for yourself. We didn't want that to happen to And Yet It Moves, and if we are going to have a "story" in any of our future games, we want it to be told through gameplay and really be part of the design from the start. We also think that in many games stories are not necessary and usually just feel tacked on. We deliberately decided to leave out a backstory, because we wanted to focus all our energy on a good game and level design. So the player is always pushed moving towards that. Each level has an endpoint and save-points in-between pointing the player to that goal. Our focus during the design phase was on combining platforming and puzzle play and enhancing the abilities of players in a classical 2D platformer.įelix: The objective is plain and old-school: beat the game and reach the end. Of course we also wanted to include physics to make the challenges more interesting and, in general, the world more alive. That's basically where the idea of turning the world was coming from and another proof of how constraints tend to be good friends of designers. So we came up with our way to give the player control over the world, and let them rotate it to remove vertical barriers. We wanted to provide something different than just the regular running, jumping or shooting. Our supervisors wanted us to do a 2D game so we posed the question of how can we give the player more abilities in a 2D space. IGN gave And Yet It Moves an 8.0 out of 10.IGN: How did you come up with the concept for And Yet it Moves?įelix: Our game started as a bachelor project held by the Department for Design and Assessment of Technology at the Vienna University of Technology. Turn your world upside-down with And Yet It Moves! Reception Unlock bonus levels, competitive play modes and suprising modifications that change the entire game. Survive 20 challenging levels full of strange creatures, traps and puzzles. Explore beautifully crafted environments. Use the Wii Remote controller like a magic wand to tilt the world. To aid in solving the twisted mind-bending levels, you posses the unique ability to rotate the world at will! Walls become floors, slides become platforms-but a harmless pile of rocks becomes a hazardous danger when turned upside down! Run, jump and turn the world upside-down!Īnd Yet It Moves is an award winning physics-based platform game where you run and jump through a world made of paper. The description for And Yet It Moves on the Wii Shop Channel is:
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